Cannot produce life essence directly into a tank with Blood Magic Upgrade (FTB Beyond)
KAfable opened this issue ยท 4 comments
Using version 1.10.2-1.2.5 in FTB Beyond
Works fine with Blood Altars within the given range, but does not provide any life essence directly to tanks next to the Mob Controller (also wanted to verify if this is correct as stated by the ingame manual when usually the normal output block for the multiblock is the factory/spawner/grinder block itself)?
Using different altar tiers, and using different levels of Blood Magic Upgrades, the multiblock does not recognize any tanks within the modpack (Quantum Tank, Ender Tank, TE Portable Tank,
Have attempted with this an empty, full, and no Blood Altar present in the 10x10x10 range while a tank was adjacent to the controller. In the empty case it continued to fill the altar as normal, after it was full, there was no activity in the tanks and in the no Blood Altar case there wasn't any activity as well.
Also attempted with using the proxy block but there was no output of blood either, it only seems to recognize blood altars.
Great mod regardless, thanks for your contribution! I was just hoping to find a way to generate LP effectively without building a 2nd Blood Altar.
I've tested with a Fluid Tank and a Pressurised Fluid Tank from EnderIO and both of those work.
The fluid conduit doesn't work on mine either, probably because it is not of the correct internal type.
This should work and it should prioritize the tank over the altar. My testing was with an older version of Blood Magic and EnderIO so it is possible that something has changed.
Let me revisit it and see if there is something specific to the versions in FTB Beyond that I'm missing.
After a quick test .... I may have broken something, somewhere.
If I have the ritual and altar above, then I can output to the tank.
If I only have the ritual above, but the altar somewhere else and using my life essence network, then nothing is output to the tank.
So this used to work and now it looks like it does not.
I'll try to work out what I've broken and how to fix it!
So it looks like the ritual will only be active when all the requirements are met and those requirements are that the altar needs to be present :(
So I might need one ritual (the current one) that output into the altar and another ritual that outputs into a tank (but doesn't need the altar). Unless I find out how to allow that to happen with the current one.
I've been tidying up the BloodMagic integration a bit to see if I can get a clear idea on what is going on.
So with a couple of little fixes:
- Factory + Ritual + no Altar + adjacent Tank will fill the Tank
- Factory + Ritual + Altar + adjacent Tank will fill the Tank
- Factory + Ritual + Altar + no adjacent Tank will fill the Altar
I'm still not 100% sure if I've picked up all the synchronization errors - but it is looking better.
So the patch up will go into 1.10.2-1.4.0 when that is released.