Simplify/Expand mob specific configuration
Ipsis opened this issue ยท 1 comments
Change the configuration file to allow clearer and more flexible modification of values for mod-specific changes.
eg. of the form name,tag,value
S:mobConfigList <
woot:none:Enderman,TIER,4
woot:none:Skeleton,SPAWNXP,1
woot:none:Skeleton,DEATHXP,4
woot:none:Skeleton,SPAWNTIME,640
woot:none:Skeleton,MASS_I_PARAM,2
woot:none:Zombie,MASS_I_POWER,100
The above would do the following:
- Make Enderman require a Tier IV factory
- Skeletons would cost 1 xp for the spawning power calculation
- Skeletons would use 4 xp for the dropping of xp
- Skeletons would have a default spawn time of 640 ticks
- Skeletons would spawn 2 at a time for the Mass I upgrade
- Skeletons would cost 100 power/tick for the Mass I upgrade
And so forth for all the other ugprades as well. This will allow configuration of both the upgrade cost and upgrade effect for specific mobs. eg. you could limit the WitherBoss to 4 for Mass III and make it cost 10000 power/tick extra for the Mass III upgrade.