Woot

Woot

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Woot.json dosen't generate

AncientWyvern opened this issue ยท 11 comments

commented

I build the tier1 woot farm with enough energy and space for items but it will not generate any loot tables

I'm using woot version 1.10.2-1.4.0.jar

the "/woot flush all" and "/woot status" doesn't work

commented

Does the woot directory get created in your game instance?
Are there any error messages in the logs?
If you have TOP, does sneak looking at the main factory block show any information regarding drops.

What does "/woot mobs" output?
Which mob do you have in the farm and is the farm formed?
What does "/woot loot " output?

commented

Bit of a shot in the dark here. Sponge isn't involved in any way?

commented

no, I play singleplayer in the mod pack ftb beyond only mod I added is optifine

commented

Can you post a screenshot of your factory as this is somewhat confusing.

commented

can't make screenshot today I will make it eventually later

commented

yes, the factory is formed it's a tier 1 and the mob in it is a skeleton.
nor error in the log.
no drops shown.
the folder woot is generated and it is a loot.json in it but its empty
/woot mobs show nothing
/woot loot also nothing

commented

screenshot links incoming sry that it take so long

https://ibb.co/cRHbhk
https://ibb.co/g9GDTQ
https://ibb.co/m41Qa5

commented

From the screenshots nothing is wrong.
I have the exact same setup but the factory ticks over for me and generates loot.
The factory did not generate anything when it was a vanilla ender chest, but did with a normal chest.

However that should not stop the progress bar from increasing.
It cannot be a tick problem as that would stop the factory from forming.
eg. doDaylightCycle=false would break the factory

You could try /woot dev true
This will disable all power requirements and it what I use when developing.

My best theory is that the reason the progress bar is not increasing is that there is not a single entry in the loot table for the mob. And that would happen if a) no mobs were being spawned to learn from or b) the event that fires on a mob death was being grabbed and cancelled by another mod before I get to it.

Can you try without optifine just to see if that is causing issues, as I'm running out of ideas.
I'm actually running FTB Beyond in SP and I'm not seeing this happen.

commented

i will try that and give you feedback

commented

ok so after I removed optifine and world edit it works fine think it was a mod problem

commented

Optifine is closed source so I cannot take a look and see what it might be doing. But I'm glad you have it working now.