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Headhunter enchant not processed

Ipsis opened this issue ยท 2 comments

commented

Due to a change in the processing of the LivingDropEvent the following currently happens:

if e.getEntity != EntityLiving
    return
if no damage source
    return
if the thing that caused the damage isn't our factory fake player
    return

process drops
process EnchantHeadhunter

This of course means that we don't process the Headhunter enchant if the factory didn't cause the kill.
The Headhunter enchant therefore does NOTHING :(

The code needs to change to do the following:

if e.getEntity != EntityLiving
    return
if no damage source
    return
if the thing that caused the damage isn't our factory fake player
    process EnchantHeadhunter
    return

process drops

Someone did mention they were having problems with the enchant on reddit, but the assumption that I made was that the enchant was working (as it was before) and it was just the interaction with another mod.
Clearly I've broken the enchant at some point but not noticed.

commented

Old code

/woot dev debug event
/woot dev debug decap
[11:19:43] [Server thread/INFO]: Woot: onLivingDropsEvent: net.minecraftforge.event.entity.living.LivingDropsEvent@35be9a30
[11:19:43] [Server thread/INFO]: Woot: onLivingDropsEvent: non-factory kill

New code

/woot dev debug event
/woot dev debug decap
[11:21:14] [Server thread/INFO]: Woot: onLivingDropsEvent: net.minecraftforge.event.entity.living.LivingDropsEvent@527c9f2e
[11:21:14] [Server thread/INFO]: Woot: onLivingDropsEvent: non-factory kill
[11:21:14] [Server thread/INFO]: Woot: EnchantmentHeadhunter:handleLivingDrops: net.minecraftforge.event.entity.living.LivingDropsEvent@527c9f2e
[11:21:14] [Server thread/INFO]: Woot: EnchantmentHeadhunter:handleLivingDrops: headhunterLevel:1
[11:21:14] [Server thread/INFO]: Woot: EnchantmentHeadhunter:hasDecapitated: rolled:0.09966844 chance:0.3
[11:21:14] [Server thread/INFO]: Woot: EnchantmentHeadhunter:handleLivingDrops: skull:1xitem.skull@4
commented