[1.12.2] [1.3.0] Crash with newest Blood Magic version
wamc2017 opened this issue ยท 8 comments
Hi,
the newest Blood Magic version (1.12.2-2.3.0-98) made some changes to register rituals.
Crash report, in case you need it: https://gist.github.com/wamc2017/6bc44b942c2091f2d54d9bf79f8d82f6
I guess that's the commit, with the changes made in Blood Magic: WayofTime/BloodMagic@42c69eb
Thanks for looking into it.
Kind regards,
wamc
I got away with no changes in BloodMagic this for quite some time :)
I'll update and roll a new version out in a few days.
Yes and no.
The commit was enough for me to run and see that the rituals were selectable via the divining rod. However I still need to ensure that each ritual performs correctly.
One thing that will be missing - and I don't know if anyone used it - will be the ability to disable any of the three rituals.
Well I guess fde9558 solves this issue?
- Test altar ritual
- Test tank ritual
- Test crystal growth ritual
1.12.2-1.4.0 uploaded to Curse and awaiting their approval.
Hopefully nothing broke - even though I tested it :)
One thing that will be missing - and I don't know if anyone used it - will be the ability to disable any of the three rituals.
@Ipsis Ritual configs are handled in-house now and can be found in rituals.cfg
or in the rituals category of the in-game config.
@TehNut Thanks for that. I'll stop trying to work it out now :)