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[1.12.2] [1.3.0] Crash with newest Blood Magic version

wamc2017 opened this issue ยท 8 comments

commented

Hi,

the newest Blood Magic version (1.12.2-2.3.0-98) made some changes to register rituals.

Crash report, in case you need it: https://gist.github.com/wamc2017/6bc44b942c2091f2d54d9bf79f8d82f6

I guess that's the commit, with the changes made in Blood Magic: WayofTime/BloodMagic@42c69eb

Thanks for looking into it.

Kind regards,
wamc

commented

Just ran into this aswell

commented

confirmed

commented

I got away with no changes in BloodMagic this for quite some time :)
I'll update and roll a new version out in a few days.

commented

Yes and no.
The commit was enough for me to run and see that the rituals were selectable via the divining rod. However I still need to ensure that each ritual performs correctly.

One thing that will be missing - and I don't know if anyone used it - will be the ability to disable any of the three rituals.

commented

Well I guess fde9558 solves this issue?

commented
  • Test altar ritual
  • Test tank ritual
  • Test crystal growth ritual

1.12.2-1.4.0 uploaded to Curse and awaiting their approval.
Hopefully nothing broke - even though I tested it :)

commented

One thing that will be missing - and I don't know if anyone used it - will be the ability to disable any of the three rituals.

@Ipsis Ritual configs are handled in-house now and can be found in rituals.cfg or in the rituals category of the in-game config.

commented

@TehNut Thanks for that. I'll stop trying to work it out now :)