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PO3: Tartarus filling up with entities?

Anaerin opened this issue ยท 4 comments

commented

Had an interesting issue - Server was slowing down pretty hard, and /tps was reporting ~2000+ entities in tartarus.

I used /tpx to teleport into tartarus, which put me WAY away from 0,0. Moving to 0,0 I found all the cages, which were empty, confirmed by a second check of /tps. So it seems that some things are getting spawned and not killed in tartarus (in this pack). Possibly to do with wither minions.

Latest Project Ozone 3 (in Kappa mode), running 1.12.2-1.4.11

commented

loot.json currently reads:

{"version":1,"mobs":[],"drops":[]}

Which isn't helpful at all.

commented

There are some mobs that when they die spawn other mobs.
I normally blacklist those internally to stop this from happening or you can blacklist them in the configs.

The trick will be identifying which mob is causing them.
Do you have a dump of the loot.json file that is generated, that might narrow down which mobs people were trying to farm.

commented

So ProgressiveBosses is open source and they act on both Dragon deaths (which I don't simulate) and Withers (which I do simulate)
It spawns a number of Wither Skeletons which is possibly getting to happen between me spawning the Wither and killing it.

Normally I would say blacklist the mob that is causing this issue, but in this case that would be blacklisting the Wither :(
One option would be to disable the Wither Skeleton spawning from the Wither, as I can see some config option for "difficultToSpawn" which if you put it up to 65000 might stop the skeleton spawning.

The other option, but not something I can do quickly, is it add some sort of purge mechanic during simulation, which

  • spawn and kill mob
  • sweep up drops
  • kill everything in the specific cage
commented

Fixed in 1.15/1.16 series.