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[Suggestion] Industrial Foregoing Support

SomewhatDamaged opened this issue ยท 4 comments

commented

Put simply, a way to produce Industrial Foregoing pink slime, liquid meat, and/or essence from mobs being farmed.

It would be a great feature that would save server owners having to put up with ungainly, 25x25 mob farms of memory eating.

Probably the easiest way to add them would be to have a liquid output block that uses either a Mob Crusher (items + essence) or a Mob Slaughter Factory (pink slime + liquid meat).

commented

I added this to earlier versions of Woot where there was custom handling for pink slime but had held off for now as Industrial Foregoing hadn't implemented it yet for 1.15/1.16.

If that is now in their mod, then I'll look at added support for pink slime as a start.

For the liquid meat and essence I already have exporter blocks that can output items or fluid so I'd probably just reuse those. I'll require a new perk to output those liquids - which can be crafted from the blocks you suggest. The only real issue is going to be calculating amount of liquid meat/essence for a specific mob, but I'll need to look into that.

commented

I added this to earlier versions of Woot where there was custom handling for pink slime but had held off for now as Industrial Foregoing hadn't implemented it yet for 1.15/1.16.

Yeah, they have a Release version out for 1.16.4.

commented

Current plans for this support:

  • Perk A - mob slaughter - follows I/F mechanics

    • Recipe for the perk will use the Mob Slaughter block
    • Liquid Meat
      • Animal will generate health mb
      • Non-animal will generate health * 20 mb
    • Pink Slime
      • Animal will generate health * 20 mb
      • Non-animal will generate health mb
    • Different levels of Perk A will generate 100%/120%/140% of the above liquids
    • Perk A percentages will be configurable
  • Perk B - mob crushers - follows I/F mechanics

    • Recipe for the perk will use the Mob Crusher block
    • Generates essence based off mob xp
    • Different levels of Perk B will generate 100%/120%/140% of the liquid
    • Perk B percentages will be configurable

Both perks will output to tanks adjacent to any side of the factory exporter block.
Perk A will require two tanks.
Perk B will require one tank.

commented

5170e13

Support added and it will be present in the next release of Woot.