Progression
Ipsis opened this issue ยท 2 comments
Now that the basic idea behind the mob is working, I want to look back at the factory construction and recipes.
- Add a mob programmer.
You basically combine a mob controller and prism in this machine to get a programmed mob controller to attach to the factory. This would replace the very simplistic hit the controller with the prism. - Recipes
Currently the recipes are all vanilla, just to ensure that there is no requirement for ore generation or machines. I want to add some mod specific items that you use to create the factory structure and upgrade blocks. These would probably be created via vanilla crafting tables and a pattern/hammer/ingredient type recipe - eg a factory plate being used to create the blocks. This would allow these recipes to be removed by modpacks and replaced by machine based recipes. - Fabricator
One machine that runs off RF and creates some specific components for the factory. eg this is where you make the prism, the gilded mob heads and the extra bits for the upgrades.
So we now have some sort of progression.
- factory is based off Ferrocrete - which is crafted from iron ore and not spawned in world
- now have a hammer with which to craft various parts of the factory
- tier II is gated off having blaze rods
- tier III is gated off having ender pearls
- blaze spawning defaults to tier II
- endermen spawning defaults to tier III
So nothing too drastic, but I want to get away from just using vanilla items and put some actual progression in.