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exoctics seem too rare

DA3monking opened this issue ยท 3 comments

commented

at 1% for a single block, at a 1/12 for certain blocks, means checking about 1200 chests for a specific block, assuming your world prefers the 2 loot rooms with 2 chest cities(mine does not) that means 300 cities, which is rarer than seems necessary

commented

The drop rates are standard loot tables so they can be changed using standard vanilla datapacks.
I will look at increasing them to be a bit more generous - my main concern was them being powerful but easily found - however with the numbers you presented it does seem to be pitched a bit low.

Currently there is a 1% drop chance, with weights of 4/4/2/1/1 for the different exotics.
I'll bump that up to a 15% drop chance, but keep the weights the same - that should be a bit more generous but still leave them as 'rare'.

commented

to provide an example: I teleported around using the locate command and found two ARN and one PAZ out of a couple hundred thousand blocks in each direction

I would agree that might be a bit rare but I've also ended up with a nearly self-sustaining pair of magister tier farms spitting out loot insanely fast because of the PAZ, so I'd also agree that keeping them rather rare is a good call

commented

I've had a couple of other nudges about the drop rate, so -
Bumped from 1% to 15%

This should still make it rare to find an exotic, but you have a greater chance of getting a non-OP one (hopefully).

Updated in 1.16.4-1.0.3.1