Farm Only Generates Inferium
kaedenreese opened this issue ยท 11 comments
There is an alarming lack of good material on this mod, so I may be missing something obvious, but I'm pulling my hair out at this point. I set up a Tier I and Tier II factory, they validate, Intern says they're fine, I created both a Creeper controller and a Cow controller, but both will only drop Inferium from the Mystical Agriculture mod. I cannot figure out what else to do, but the loot pool lists in the Heart block only list Inferium as a possible drop. I cannot get it to drop anything else, and I'm totally baffled. Help.
Do you play it in a mod pack? If Jet Enough Resources is present, look up these mobs loot drops. I suggest (if you can) use commands to flush these drops and relearn them.
Not a user of Mystical Agriculture - but the code suggests (from a very brief look) that there are only three loot drops.
- Infernium from mobs
- Wither and Dragon have extra drops
What else were you expecting to drop?
Creepers still drop gunpowder as usual, inferium is an added possible drop from MysticalAgriculture. Should a Woot farm not drop both, then? At this point I went into the server itself and killed a half-dozen creepers, they seem to drop gunpowder at the usual rate, as well the occasional inferium. Why does the Woot farm only offer inferium?
The Mystical Agriculture should drop in addition to the standard drops.
Are you playing a mod pack and if so which one and I'll try to replicate the issue you see.
The modpack is loosely based on FTB: Endeavor, though many mods have been removed. I have the modpack available for download (we're on a whitelisted server) if there's somewhere to link it for you. But yeah, the Woot farm with a Creeper controller only seems to produce inferium,, no other drops (like gunpowder) which is...not what I wanted, lol. I can make a video showing the issue, if you'd like? Let me know how I can help.
Could you post the loot.json that is generated so I can have a look. I'll also try booting up "FTB:Endeavour" just to make sure that is okay.
That lets me see what Woot knows about those mobs compared to what it drops. I just wanted to make sure that it wasn't learning all the drops but only dropping a subset. I'll need to boot Endeavor and see what that gives for me.
{
"version": 1,
"simulatedMobs": [
{
"mob": "minecraft:sheep",
"simulatedKills": [
0,
0,
0,
0
],
"learnedDrops": []
},
{
"mob": "minecraft:creeper",
"simulatedKills": [
1000,
1000,
1000,
1000
],
"learnedDrops": [
{
"drop": {
"item": "mysticalagriculture:inferium_essence"
},
"simulatedCount": [
201,
207,
218,
212
],
"stack0": [
1,
201
],
"stack1": [
1,
207
],
"stack2": [
1,
218
],
"stack3": [
1,
212
]
}
]
},
{
"mob": "minecraft:cow",
"simulatedKills": [
1000,
1000,
1000,
1000
],
"learnedDrops": [
{
"drop": {
"item": "mysticalagriculture:inferium_essence"
},
"simulatedCount": [
212,
188,
200,
196
],
"stack0": [
1,
212
],
"stack1": [
1,
188
],
"stack2": [
1,
200
],
"stack3": [
1,
196
]
}
]
}
]
}
Does that help? I think that's what you wanted, right?
Well, it appears to have something to do with being in creative mode. Another player built the Woot farms in survival, and they appear to function correctly. Some set of events in creative mode must be causing the farms to malfunction. What kind of information can I give you to find out what the issue is?
Just out of interest I tried Endeavor in creative mode - everything generates fine for me. What farms did the other players build in survivial? (You should be able to spawn the loot that they learned).
There is nothing that I know if in creative that stops Woot - I primarily work in creative when developing.
What is different from FTB:Endeavor and your modpack?