[1.10.2] Mob Controller with Blaze problem
kwpugh opened this issue ยท 3 comments
Forge: 2026
Mod: woot-1.10.2-0.2.3-alpha.jar
Have a fully functional, tier 4 Woot. Works with various mob controllers, but will not form with a Blaze mob controller.
Error from console:
18:00:29] [Server thread/FATAL]: Error executing task
java.util.concurrent.ExecutionException: java.lang.NoClassDefFoundError: com/mojang/realmsclient/gui/ChatFormatting
at java.util.concurrent.FutureTask.report(FutureTask.java:122) ~[?:1.8.0_91]
at java.util.concurrent.FutureTask.get(FutureTask.java:192) ~[?:1.8.0_91]
at net.minecraft.util.Util.func_181617_a(SourceFile:46) [h.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668) [MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:387) [ld.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:613) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471) [MinecraftServer.class:?]
at java.lang.Thread.run(Thread.java:745) [?:1.8.0_91]
Caused by: java.lang.NoClassDefFoundError: com/mojang/realmsclient/gui/ChatFormatting
at ipsis.woot.tileentity.multiblock.MobFactoryMultiblockLogic.validateFactory(MobFactoryMultiblockLogic.java:116) ~[MobFactoryMultiblockLogic.class:?]
at ipsis.woot.tileentity.multiblock.MobFactoryMultiblockLogic.validateFactory(MobFactoryMultiblockLogic.java:66) ~[MobFactoryMultiblockLogic.class:?]
at ipsis.woot.tileentity.TileEntityMobFactory.manualValidate(TileEntityMobFactory.java:265) ~[TileEntityMobFactory.class:?]
at ipsis.woot.block.BlockMobFactory.func_180639_a(BlockMobFactory.java:122) ~[BlockMobFactory.class:?]
at net.minecraft.server.management.PlayerInteractionManager.func_187251_a(PlayerInteractionManager.java:451) ~[lv.class:?]
at net.minecraft.network.NetHandlerPlayServer.func_184337_a(NetHandlerPlayServer.java:679) ~[me.class:?]
at net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock.func_148833_a(SourceFile:55) ~[jj.class:?]
at net.minecraft.network.play.client.CPacketPlayerTryUseItemOnBlock.func_148833_a(SourceFile:11) ~[jj.class:?]
at net.minecraft.network.PacketThreadUtil$1.run(SourceFile:13) ~[fl$1.class:?]
at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) ~[?:1.8.0_91]
at java.util.concurrent.FutureTask.run(FutureTask.java:266) ~[?:1.8.0_91]
at net.minecraft.util.Util.func_181617_a(SourceFile:45) ~[h.class:?]
Think that is the missing mob message that is causing all that messy outpur. Not sure why blaze are special though. I'll do some testing this evening.
All the messy output seems to be the use of ChatFormatting instead of TextFormatting.