WorldEdit

WorldEdit

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//flip does not work vertically for large selections

LadyCailinBot opened this issue ยท 3 comments

commented

WORLDEDIT-3397 - Reported by Ivain

This seems to be a global bug, I've tried it on 3 different servers.
Above a certain selection size (3.000 blocks or more, is my speculation) it does not paste properly, if at all. smaller functions work, but larger ones dont.
//deform isn't a solution either, since it messes up stairs and slabs.
some kid talked about it being too much for the server to handle when I asked around, but he couldn't explain why a server that can handle //deform for a million blocks can't handle //flip for 3000, so I'm thinking he's wrong.

commented

Comment by wizjany

Are you deforming your clipboard or just your selection? Because you can't flip a selection, only a clipboard. They are entirely different things.

Also, here's 100k blocks flipping perfectly: http://i.imgur.com/DzQnxdH.jpg
Same flip being done on the original selection via //deform y = -1*y: http://i.imgur.com/1hye4i1.png

commented

Comment by Ivain

The problem with //deform is that it does not function with stairs and slabs, at least not the way I tried it. I'll try your specific command to see if that works. I doubt it though.
I'm using the //flip command, which I've been told works on my clipboard. that refuses to go beyond 2500 blocks (I recently narrowed down the exact size).

commented

Comment by wizjany

yea, deform isn't supposed to do that unless you specifically make your deform command change the data of the blocks.

any size limit you give me be it 2500 or 2.5million is completely arbitrary. there are fuzzy limits at which your server will run out of memory or if you have max-tick-time on it will just give up, but there is absolutely no hard limit in worldedit (i mean...unless you turned on //limit).

that aside, you have yet to give any concrete description of what actually goes wrong when you hit this "limit". "it does not paste properly" is not a bug report.