WorldEdit

WorldEdit

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When rotating the clipboard by 90 in WorldEdit degrees quartz pillars are not rotated

LadyCailinBot opened this issue ยท 6 comments

commented

WORLDEDIT-3587 - Reported by Iain_Fox

When copying a structure with world edit that contains lines_x or lines_z variants of the quartz pillar, then rotating it by 90 or 270 degrees. The lines_x variants do not change to lines_z and vice versa. This means in order to rotate any structure with these types of quartz pillars, one must afterward replace these variants seperately.

commented

Comment by wizjany

needs to be hardcoded into forgeutils. guess this was another block that was missed.

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Comment by WolfeBersahd

This also happen with bone blocks and purpur pillar blocks.

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Comment by serjproch

This also happens with vines =)

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Comment by WolfeBersahd

Is there any fix for this on the horizon for the WorldEdit bukkit/spigot plugin? MC has data-values for the /setbock coommand to orient blocks similar to how logs are handles, can WorldEdit treat them the same way?

I understand there are more important things to fix, but this one would be nice to have resolved.

Thanks.

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Comment by me4502

Please test in 1.13, due to the way the game now handles rotations this should be much more stable.

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Comment by me4502

Confirmed working in latest build.