Reach issues with brush... ;-(
LadyCailinBot opened this issue ยท 12 comments
WORLDEDIT-3439 - Reported by kreatorb
I haven't tried a smooth operation, but it frequently registers twice using a cylinder brush (/brush cyl air 3 6).
If that's not strange enough, the brush I described is what I use to erase a single tree. I was on a block lower than the base of the tree and clicked on the bottom lock. My click registered twice, the first one erased the tree like it should, but the second one registered on the hill about 20 blocks behind it.
http://i.imgur.com/P8jUYIw.png
Ive poked around a little and found some evidence of a //reach command, but that may be leftovers from "single player commands" when the two were packaged together and any posts mentioning //reach are very old.
KreatorB - WOW, yes I get that same issue with the reach(I HAVE NONE NOW!) and it always does edits the extra block. ;-(
Guess will have to post this bug... Forgot to mention this is Worldedit Minecraft 1.9 Single Player Version.
Comment by wizjany
what single player version are you referring to?
is this strictly using the official forge mod, or something else?
Comment by kreatorb
@wizjany strictly forge mod no others... for me
Comment by kreatorb
@wizjany In-fact I just tested it and my reach with any tool, brush etc. is only that of the normal 4 blocks... I use to fly above the land by 100 blocks and build mountains. now I have to hover 3 or 4 blocks above... ;(
Comment by kreatorb
@wizjany Sorry the one at this link http://minecraft.curseforge.com/projects/worldedit
Comment by Samb
@KreatorB I have that problem too, it's really annoying!
Comment by octylFractal
Fix incoming. #355.
Edit: I'm not sure it fixes the 2X click issue. I'd need to look into that because I didn't see it in my tests. Open a separate issue if it persists after the above code is merged.
Comment by Samb
@octylFractal Thanks, when would you say it will be fixed?
Comment by octylFractal
http://builds.enginehub.org/job/worldedit/9015 fixes this. I don't know if we'll make a release just for this bug.
Comment by Samb
@octylFractal Should I choose dist or dev?