WorldEdit

WorldEdit

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Larger pastes don't cause light updates

LadyCailinBot opened this issue ยท 2 comments

commented

WORLDEDIT-3544 - Reported by tr7zw

When pasting larger structures, areas that have no sky lighting don't update correctly (http://puu.sh/tL4J0/9c8e3d8cf3.jpg).

commented

Comment by wizjany

let me guess, slabs? again something we have no control over.

commented

Comment by tr7zw

@wizjany No slabs. http://puu.sh/tLgUJ/708a2fc976.jpg no slabs in this picture, http://puu.sh/tLgXi/762238c7d7.jpg lava thats not glowing, http://puu.sh/tLhdc/f940cf3cb7.jpg and http://puu.sh/tLhfs/4ba49e114c.jpg . Just a few pictures from users that were online. For Context: On shutdown all servers we save schematics to the sql, and on startup a clear map gets used to paste all schematics back. Works perfectly, but lights underground don't work 100%, and pistons glitch away (WORLDEDIT-3543). Currently trying to fight against these light bugs by looping through the pasted schematics and updating all light emitting blocks via nms.