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Game crash WorldEdit Forge 1.14.2 #4364

LadyCailinBot opened this issue ยท 2 comments

commented

WORLDEDIT-3923 - Reported by SirJohnsson

This is my first ever bug report so please bare with me if I'm way off on how this works

Game crashes when holding down lmb (weapon cool down symbol appears). Tried a few different versions of #43** of WE but the problem is present in all. The problem disappears when I disable WE and so the world works fine again. The problem is not present in WE forge 1.13.x versions.

Forge version: 1.14.2 26.0.25
WorldEdit: WorldEdit-forge-mc1.14.2-7.0.1-SNAPSHOT

---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3

Time: 6/13/19 6:28 PM
Description: Exception in server tick loop

java.lang.NoSuchMethodError: net.minecraftforge.fml.network.NetworkEvent$Context.enqueueWork(Ljava/lang/Runnable;)Lcom/google/common/util/concurrent/ListenableFuture;
at com.sk89q.worldedit.forge.net.packet.LeftClickAirEventMessage$Handler.handle(LeftClickAirEventMessage.java:37) ~[?:?] {}
at net.minecraftforge.fml.network.simple.IndexedMessageCodec.lambda$tryDecode$3(IndexedMessageCodec.java:114) ~[?:?] {}
at java.util.Optional.ifPresent(Optional.java:159) ~[?:1.8.0_74] {}
at net.minecraftforge.fml.network.simple.IndexedMessageCodec.tryDecode(IndexedMessageCodec.java:114) ~[?:?] {}
at net.minecraftforge.fml.network.simple.IndexedMessageCodec.consume(IndexedMessageCodec.java:147) ~[?:?] {}
at net.minecraftforge.fml.network.simple.SimpleChannel.networkEventListener(SimpleChannel.java:64) ~[?:?] {}
at net.minecraftforge.eventbus.EventBus.doCastFilter(EventBus.java:207) ~[eventbus-0.9.3-service.jar:?] {}
at net.minecraftforge.eventbus.EventBus.lambda$addListener$11(EventBus.java:199) ~[eventbus-0.9.3-service.jar:?] {}
at net.minecraftforge.eventbus.EventBus.post(EventBus.java:253) ~[eventbus-0.9.3-service.jar:?] {}
at net.minecraftforge.fml.network.NetworkInstance.dispatch(NetworkInstance.java:82) ~[?:?] {}
at net.minecraftforge.fml.network.NetworkHooks.lambda$onCustomPayload$0(NetworkHooks.java:67) ~[?:?] {}
at java.util.Optional.map(Optional.java:215) ~[?:1.8.0_74] {}
at net.minecraftforge.fml.network.NetworkHooks.onCustomPayload(NetworkHooks.java:67) ~[?:?] {}
at net.minecraft.network.play.ServerPlayNetHandler.func_147349_a(ServerPlayNetHandler.java:1303) ~[?:?] {}
at net.minecraft.network.play.client.CCustomPayloadPacket.func_148833_a(CCustomPayloadPacket.java:42) ~[?:?] {}
at net.minecraft.network.play.client.CCustomPayloadPacket.func_148833_a(CCustomPayloadPacket.java:12) ~[?:?] {}
at net.minecraft.network.PacketThreadUtil.func_210405_a(SourceFile:15) ~[?:?] {}
at net.minecraft.util.concurrent.TickDelayedTask.run(SourceFile:18) ~[?:?] {}
at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213166_h(SourceFile:135) ~[?:?] {pl:accesstransformer:B}
at net.minecraft.util.concurrent.RecursiveEventLoop.func_213166_h(SourceFile:23) ~[?:?] {}
at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213168_p(SourceFile:114) ~[?:?] {pl:accesstransformer:B}
at net.minecraft.server.MinecraftServer.func_213205_aW(MinecraftServer.java:683) ~[?:?] {pl:accesstransformer:B}
at net.minecraft.server.MinecraftServer.func_213168_p(MinecraftServer.java:677) ~[?:?] {pl:accesstransformer:B}
at net.minecraft.util.concurrent.ThreadTaskExecutor.func_213161_c(SourceFile:123) ~[?:?] {pl:accesstransformer:B}
at net.minecraft.server.MinecraftServer.func_213202_o(MinecraftServer.java:663) ~[?:?] {pl:accesstransformer:B}
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:613) [?:?] {pl:accesstransformer:B}
at java.lang.Thread.run(Thread.java:745) [?:1.8.0_74] {}

commented

Comment by wizjany

They changed the method in Forge 26.0.14. Either downgrade forge or wait for us to get around to updating. Atm forge is going to be changing a lot since they just got to 1.14.

commented

Comment by SirJohnsson

Ah, thx! Downgraded to 26.0.13 and you were correct, now it works again! Although there was suddenly some world loading problems but they seems to have been "managed" now. Take your time and I'll be patiently waiting for an official release so for now this works well enough for me! Great work you guys are doing, really appreciate it!