WorldEdit

WorldEdit

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//setbiome not respecting the set area

PGMvlaar opened this issue · 1 comments

commented

Versions
WorldEdit version: worldedit-fabric-mc1.15.2-7.1.0
Platform version: Fabric Loader 0.7.9 - 1.15.2

Describe the bug
After //setbiome is used, sometimes columns at the edge of the selection are still the old biome, and sometimes columns just outside the selection turned into the new biome.

To Reproduce

  1. Select a region in any way: //wand, //pos1 and //pos2, or //chunk
  2. //setbiome
  3. Relog.
  4. With F3 open, check the biomes as you walk over the edge of your selection.

Expected behavior
I expect to have all columns in the selection be changed to the new biome, and all columns outside of the selection to not be touched.

Additional context
I assume this is to have 'natural' biome borders, but then it would be assumed there is a boolean parameter to turn that on/off, or an integer to select the intensity of this randomness.

commented

This isn’t a worldedit issue, that’s just how biomes work in Minecraft