//setbiome not respecting the set area
PGMvlaar opened this issue · 1 comments
Versions
WorldEdit version: worldedit-fabric-mc1.15.2-7.1.0
Platform version: Fabric Loader 0.7.9 - 1.15.2
Describe the bug
After //setbiome is used, sometimes columns at the edge of the selection are still the old biome, and sometimes columns just outside the selection turned into the new biome.
To Reproduce
- Select a region in any way: //wand, //pos1 and //pos2, or //chunk
- //setbiome
- Relog.
- With F3 open, check the biomes as you walk over the edge of your selection.
Expected behavior
I expect to have all columns in the selection be changed to the new biome, and all columns outside of the selection to not be touched.
Additional context
I assume this is to have 'natural' biome borders, but then it would be assumed there is a boolean parameter to turn that on/off, or an integer to select the intensity of this randomness.