WorldEdit

WorldEdit

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Errors on pasting and attempting to //undo a build with spawners and gold pressure plates from a 1.15.2 nether world to a 1.16.1 one.

Momshroom opened this issue ยท 2 comments

commented

Versions

WorldEdit version:

we version
[05:02:19 INFO]: WorldEdit version 7.2.0-SNAPSHOT
[05:02:19 INFO]: https://github.com/EngineHub/WorldEdit/
[05:02:19 INFO]: ------------------ Platforms ------------------

  • Bukkit-Official(7.2.0-SNAPSHOT+5170-a0b4f93)

[05:02:19 INFO]: ---------------- Capabilities ----------------
GAME_HOOKS: Bukkit-Official
CONFIGURATION: Bukkit-Official
USER_COMMANDS: Bukkit-Official
PERMISSIONS: Bukkit-Official
WORLDEDIT_CUI: Bukkit-Official
WORLD_EDITING: Bukkit-Official

Platform version:
Paper 92 (1.16.1)
[05:02:49 INFO]: This server is running Paper version git-Paper-92 (MC: 1.16.1) (Implementing API version 1.16.1-R0.1-SNAPSHOT)
[05:02:49 INFO]: Checking version, please wait...
[05:02:49 INFO]: Previous version: git-Paper-89 (MC: 1.16.1)
[05:02:49 INFO]: You are running the latest version

Describe the bug

Pasting an older nether build into a 1.16.1 nether world gives errors both on //paste and on //undo.
The errors are:
https://paste.gg/p/Momshroom/c82df4110a434c7daf18267daa018d3d

To Reproduce

I //copied a nether build from our old nether, which included spawners and pressure plates. It seems to have copied fine, but when pasting it into our new 1.16.1 nether it pastes mostly fine (no spawner or gold pressure plates), but gives a console error. When I attempt to //undo it I get both a console error and an ingame error telling me to report it and nothing appears undone.

This was reproducible on multiple versions of worldedit and paper (I updated both to see if they would fix it).

Expected behavior

Build would paste with all parts, including the spawner and pressure plates and there would be no errors.

Screenshots

spawner portion of the build before copying and pasting: https://prnt.sc/tip709
same area after pasting: https://prnt.sc/tip7tz

Additional context

commented

CoreProtect issue, not WorldEdit.

commented

Ty, updating CoreProtect to yesterday's release candidate fixed it.