inverse for //smooth? smoothing the wrong way
Charcoal87 opened this issue ยท 2 comments
Versions
WorldEdit version: 6.1.10-SNAPSHOT
Platform version: MC Forge 14.23.5.2847
Describe the bug
In one of my build worlds, I have a floating island that, at the bottom, I'm trying to smooth out. However, when I make a cubic region around the bottom and type the command, It smooths in the opposite way. I don't know if this is intended or not but I'm using the bug report section to report this. The brush tool won't work either.
To Reproduce
- Make a cubic region around the bottom of my island
- //smooth 50
Expected behavior
I expected it to smooth but not sure which way. I couldn't find a way online to invert the smoothing.
Additional context
Really all I'm looking for is to see if there is a way to invert the smoothing.
smooth always smooths the top of the area. this is a feature request and duplicate of #1145
note that old versions won't receive new features anyway. your best bet may be to make a flipped copy and smooth that, then flip back.
smooth always smooths the top of the area. this is a feature request and duplicate of #1145
note that old versions won't receive new features anyway. your best bet may be to make a flipped copy and smooth that, then flip back.
Ah, I see. Thanks, man, I didn't see that 1145 post.