WorldEdit

WorldEdit

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inverse for //smooth? smoothing the wrong way

Charcoal87 opened this issue ยท 2 comments

commented

Versions

WorldEdit version: 6.1.10-SNAPSHOT
Platform version: MC Forge 14.23.5.2847

Describe the bug
In one of my build worlds, I have a floating island that, at the bottom, I'm trying to smooth out. However, when I make a cubic region around the bottom and type the command, It smooths in the opposite way. I don't know if this is intended or not but I'm using the bug report section to report this. The brush tool won't work either.

To Reproduce

  1. Make a cubic region around the bottom of my island
  2. //smooth 50

Expected behavior
I expected it to smooth but not sure which way. I couldn't find a way online to invert the smoothing.

Screenshots
2020-08-06_03 23 02

2020-08-06_03 23 22

Additional context
Really all I'm looking for is to see if there is a way to invert the smoothing.

commented

smooth always smooths the top of the area. this is a feature request and duplicate of #1145
note that old versions won't receive new features anyway. your best bet may be to make a flipped copy and smooth that, then flip back.

commented

smooth always smooths the top of the area. this is a feature request and duplicate of #1145
note that old versions won't receive new features anyway. your best bet may be to make a flipped copy and smooth that, then flip back.

Ah, I see. Thanks, man, I didn't see that 1145 post.