Having wands as modname:item instead of #IDs
Goldninja100gn opened this issue ยท 3 comments
Versions
WorldEdit version: worldedit-forge-mc1.12.2-6.1.10-dist.jar
Platform version: MC: 1.12.2 (modded) forge-14.23.5.2854
Describe the bug
Wand items only work with #IDs and not with modname:item
To Reproduce
- set the wand item in the config file as an id that is in the formate modname:item
- run Minecraft, when you do //wand it will give you the wooden wand
- set the wand item to the #ID of modname:item
- run Minecraft, when you do //wand you will get the modname:item
- the problem with this is #IDs change when new items/blocks are added from new mods or updating mods, unlike modname:item which stays a consistent
Expected behavior
when the wand is set to modname:item, the wand should be set to modname:item
Screenshots
Additional context
I haven't found a way to force an #ID to never change, the only #IDs that never change are ones from Minecraft. My research has brought me to learn that FML creates the #IDs for each mod where mod creators can't actual force the #ID to stay the same unlike modname:item formated IDs. All the other mods in this modpack use modname:item except for worldedit when calling on an item/block. I believe it is plausible to fix. Thank you for reading this issue <3