WorldEdit

WorldEdit

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Having wands as modname:item instead of #IDs

Goldninja100gn opened this issue ยท 3 comments

commented

Versions

WorldEdit version: worldedit-forge-mc1.12.2-6.1.10-dist.jar
Platform version: MC: 1.12.2 (modded) forge-14.23.5.2854

Describe the bug

Wand items only work with #IDs and not with modname:item

To Reproduce

  1. set the wand item in the config file as an id that is in the formate modname:item
  2. run Minecraft, when you do //wand it will give you the wooden wand
  3. set the wand item to the #ID of modname:item
  4. run Minecraft, when you do //wand you will get the modname:item
  5. the problem with this is #IDs change when new items/blocks are added from new mods or updating mods, unlike modname:item which stays a consistent

Expected behavior

when the wand is set to modname:item, the wand should be set to modname:item

Screenshots

Additional context

I haven't found a way to force an #ID to never change, the only #IDs that never change are ones from Minecraft. My research has brought me to learn that FML creates the #IDs for each mod where mod creators can't actual force the #ID to stay the same unlike modname:item formated IDs. All the other mods in this modpack use modname:item except for worldedit when calling on an item/block. I believe it is plausible to fix. Thank you for reading this issue <3

commented

This should be fixed in 1.13+, we do not support older versions.

commented

wait, 1.12.2 is unsupported when that is the most recent release version?
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anyways Thank You, I'll just have to always update the IDs for every modpack update then <3

nvm, just read the changelog for that release

commented

It's the most recently published build simply because we had not published the final version. We do not support anything but the latest release.