Allow //setbiome to accept biome IDs in the <target> parameter
UnIockables opened this issue ยท 2 comments
When editing colormaps for resourcepacks with Optifine, the grid format translates each pixels' x coordinate into biome IDs (and the y coordinate refers to the height of the block in the world). It would be beneficial to have the //setbiome command accept biome IDs as well as the biome names for quick testing of colormap changes.
I get that it would be a niche use, but if the current build still supports the old block IDs then I would guess the biome IDs would be possible too?
The biome IDs can be found on the official Minecraft Wiki:
https://minecraft.gamepedia.com/Biome#Biome_IDs
PS thank you all for your hard work and dedication :)