Regen IllegalStateException on 1.16.5
timepieces141 opened this issue ยท 4 comments
WorldEdit Version
7.2.4
Platform Version
Forge 1.16.5-36.1.0
Bug Description
I tried to do a \\regen
in the Nether and received an IllegalStateException.: Regen Failed
. I found the bug report for an older version that said it might be a mod conflict, so I removed the few other mods I had and tried again. Same issue. The mods that I used in the world were:
- architectury-1.12.145-forge
- cloth-config-4.11.19-forge
- light-overlay-5.8.0
- WorldEdit-CUI-FE3-1.16.5-3.0.9
- worldedit-mod-7.2.4
... just in case one of those "contaminated" the world previously and the conflict still existed regardless of the mods being removed. Also, this line in the log:
Caused by: java.lang.IllegalStateException: Unable to map GeneratorOptions: Unknown tag: net.minecraft.tags.Tag@e795a1d; Unknown tag: net.minecraft.tags.Tag@e795a1d; Unknown tag: net.minecraft.tags.Tag@e795a1d; Unknown tag: net.minecraft.tags.Tag@e795a1d; Unknown tag: net.minecraft.tags.Tag@5e24592e; Unknown tag: net.minecraft.tags.Tag@5e24592e; Unknown tag: net.minecraft.tags.Tag@5e24592e; Unknown tag: net.minecraft.tags.Tag@5e24592e; Unknown tag: net.minecraft.tags.Tag@5e24592e; Unknown tag: net.minecraft.tags.Tag@5e24592e; Unknown tag: net.minecraft.tags.Tag@5e24592e; Unknown tag: net.minecraft.tags.Tag@5e24592e; Unknown tag: net.minecraft.tags.Tag@5e24592e; Unknown tag: net.minecraft.tags.Tag@5e24592e; Unknown tag: net.minecraft.tags.Tag@5e24592e
... made me thing there were unknown blocks the mod did not know how to replace/regenerate.
Expected Behavior
Select the region, run the regen command, see the "air" region return to the originally generated terrain.
Reproduction Steps
- Load up a world
- Travel to the Nether
- Select a region
- Set the region as a block or set of blocks distinguishable from the original terrain
- Using the same region, use the regen command
Anything Else?
soooo you found the issue and made a duplicate anyway?
No? It's for a different version and I ruled out the collision with other mods.
just in case one of those "contaminated" the world previously and the conflict still existed regardless of the mods being removed
probably this
Not sure why being a different version matters given that the original issue wasn't fixed. At most you could comment on the original that you still get the issue on a newer version, but since it was never fixed that's the expected result...
And yes as octy said, you didn't rule out a mod conflict. You would need to make a new world with only WE installed and then try regen to rule out mod conflicts due to the way data is stored in worlds.