WorldEdit

WorldEdit

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//set does random hole that are 1 block deep.

resprune opened this issue ยท 1 comments

commented

WorldEdit Version

FastAsyncWorldEdit-673

Platform Version

Paper latest 1.16

Bug Description

Whenever I use the //set command, I eventually return, seeing that there are some holes which a 1 block deep. I also tried checking console.
image
image

Expected Behavior

None of these holes, perfect.

Reproduction Steps

  1. Use the //set command.
  2. Go away from the location, and go back.

Anything Else?

I'm using Asyncworldedit, but it's the same as world edit (just a lite version).

commented

not worldedit
it most certainly is not "the same as world edit" whatsoever