//set does random hole that are 1 block deep.
resprune opened this issue ยท 1 comments
WorldEdit Version
FastAsyncWorldEdit-673
Platform Version
Paper latest 1.16
Bug Description
Whenever I use the //set command, I eventually return, seeing that there are some holes which a 1 block deep. I also tried checking console.
Expected Behavior
None of these holes, perfect.
Reproduction Steps
- Use the //set command.
- Go away from the location, and go back.
Anything Else?
I'm using Asyncworldedit, but it's the same as world edit (just a lite version).