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WorldEdit

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Leaves placed with //set decay

whydoineedgithub opened this issue ยท 3 comments

commented

WorldEdit Version

7.2.5

Platform Version

fabric 0.7.3

Bug Description

When leaves are placed using //set they decay. I do not know if this happens with other commands.

Expected Behavior

Leaves placed with //set would act like leaves placed by hand and not decay.

Reproduction Steps

  1. Select area
  2. //set oak_leaves

Anything Else?

It would be more useful if leaves placed using the //set command would act like leaves placed by hand instead of leaves that naturally spawn on trees. On the left is leaves placed with //set, on the right is leaves placed by hand.
worldeditleaves

commented

To turn the comment above into something actionable:

//set oak_leaves[persistent=true]
commented

please don't necrobump