WorldEdit

WorldEdit

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Waterlog Command

DonniesAlt opened this issue ยท 1 comments

commented

The Problem

With the current way world edit works, whenever you are doing a build underwater you have to constantly waterlog the blocks manually.

A Solution

What if there was a way to select an area and run a command along the lines of //waterlog or something like that. It would take into account all the blocks in the selected area and determine whether the block has a waterlog option and then set the block data to include it. I'm not a coder so I'm not sure if this would even work but it would be cool as hell if you could somehow get it to work!

Alternatives

No response

Anything Else?

No response

commented

You can already do this with the state applying pattern, adding a specific command doesn't make too much sense as it's too limited