WorldEdit

WorldEdit

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Tree generation is not captured in history

SirreStrange opened this issue · 4 comments

commented

WorldEdit Version

Fabric-Official(7.2.6-beta-01+1415e6f)

Platform Version

0.7.4 Fabric

Bug Description

//undo does not see //forest as something to undo

https://imgur.com/a/mnM0DFS

I have seen the other issues, but those are all on Paper/A Server, mine is a singleplayer Fabric world

Expected Behavior

I expect for it to remove the forest when I type //undo

Reproduction Steps

  1. Make any change, like //set
  2. Make a forest, i.e. //forest acacia
  3. //undo
    ❌ It does not see //forest as something to //undo, it reverts the change made in Step 1

Anything Else?

Minecraft 1.17

commented

This was added a while ago

commented

This is a feature request, not a bug. Forest has never been undoable on Forge or Fabric due to the way that it works (asking MC to generated features in the world). I don't know if we can make it undoable, but it's something to investigate later.

commented

this is technically probably a feature request.
it used to be supported on bukkit platforms because they actually had api for it, but they broke that recently (#1745)
but for all other platforms we need to add specific support to capture generator changes, since they aren't done by worldedit itself.

commented

Ah, sorry