Issues with crashing when using commands
XxsjrapsxX opened this issue ยท 6 comments
WorldEdit Version
7.2.5
Platform Version
Forge via ATlauncher
Bug Description
Basically attempting to use the //replace command yields with a unresponsive java instance, im using forge 36.2.2 for 1.16.5 and it seems to do this, i would use the /fill command if it didnt require you to have all of the chunks loaded to do what im looking for, got any ideas?
if you need a list of mods i can provide you with this image
Expected Behavior
For it to replace coal with a modded block, crashed when i pressed space after typing //replace
Reproduction Steps
- open mc
- join server
- set points
- type //replace
- Game freezes and says java isnt responding
Anything Else?
No response
Probably just your client trying to load the completions list for all the modded blocks. Potentially fixable but vanilla has the same issue.
I don't know if there's a way to disable completions. Alternative is to have less blocks? Or show the actual crash so we can see for sure where it is getting stuck.
the problem is it doesnt crash per say, it just freezes up java itself, saying its no longer responsive and forcing me to have to close it manually, not sure why this is, i dont think its just block radius, infact this happens with commands randomly, the commands will be function if i dont press space, but if it requires a space and another input, its always a risk of freezing my game entirely, advancements does this as well if dont anything past the part where its asking if i want it until, everything or whatever, its a weird and annoying bug, especially when your just trying to use it for a modded server
could you get a thread dump with jstack
at the time of "freezing"? I've tried to reproduce this but since worldedit only suggests namespaces (e.g. mod names) and not individual blocks at first when multiple namespaces exist, I'm not sure it's as cut and dried as "too many blocks".