Not working with Towny and Worldguard
LcyDev opened this issue ยท 4 comments
WorldEdit Version
7.2.7+9f3e795
Platform Version
Purpur (git-Purpur-1171) 1.16.5 (Implementing API version 1.16.5-R0.1-SNAPSHOT)
Confirmations
- I am using the most recent Minecraft release.
- I am using a version of WorldEdit compatible with my Minecraft version.
- I am using the latest or recommended version of my platform software.
- I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
- I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)
Bug Description
Using FAWE or WorldEdit, WorldGuard and Towny breaks protection.
I have not tested WorldGuard 1.17
I have tested:
- Towny-0.97.2.0 (Latest release)
- towny-0.97.2.17 (Pre-release)
- towny-0.97.2.18 (Latest pre-release)
Expected Behavior
well, not breaking things that it shouldn't
Reproduction Steps
- Install FAWE or WorldEdit, any version.
- Install WorldGuard
- Install Towny (Towny-worldguard does not fix this, any version)
- Join the server, create a region and protect it, put some props like ITEM_FRAMES, PAINTING, ARMOR_STAND, and I don't know more.
- Do /rg bypass and try breaking them, it will break even it says that you can't.
(PD: You need to bypass towny wild protection too, for example giving permission towny.*)