//setbiome command does not appear to work correctly (v7.2.8, MC v1.18.1, Fabric v0.12.12)
Opened this issue ยท 5 comments
WorldEdit Version
v7.2.8
Platform Version
Fabric v0.12.12
Confirmations
- I am using the most recent Minecraft release.
- I am using a version of WorldEdit compatible with my Minecraft version.
- I am using the latest or recommended version of my platform software.
- I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
- I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)
Bug Description
After selecting the grassy region shown, and entering in the command/reloading the world, the region's biome did not change.
The flat grass blocks signify the biome as 'desert'; they where successfully converted on a previous attempt.
In this previous instance; it appears that only the two points where the first/second pos of the selection where converted.
Expected Behavior
I'm aware that chunks are stored in a 4x4 format, so some funky behaviour is unavoidable. But the issue is that it's almost impossible to get the command to work.
Reproduction Steps
- Select a 2D region
- Enter in the command //setbiome desert
Anything Else?
No response
as long as you select a 2d region (or anything less than covering a quarter-chunk boundary), you're going to get blending from the cubes above and below your selection.
you're going to need to select a larger region due to the way blending and such works. not a bug.
Then you didn't select all the areas that it's blending from. It'll blend in a 4x4x4 cube, there's nothing we can do about that