WorldEdit

WorldEdit

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//setbiome command does not appear to work correctly (v7.2.8, MC v1.18.1, Fabric v0.12.12)

Opened this issue ยท 5 comments

commented

WorldEdit Version

v7.2.8

Platform Version

Fabric v0.12.12

Confirmations

  • I am using the most recent Minecraft release.
  • I am using a version of WorldEdit compatible with my Minecraft version.
  • I am using the latest or recommended version of my platform software.
  • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
  • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

Bug Description

Screenshot (163)

After selecting the grassy region shown, and entering in the command/reloading the world, the region's biome did not change.

The flat grass blocks signify the biome as 'desert'; they where successfully converted on a previous attempt.

In this previous instance; it appears that only the two points where the first/second pos of the selection where converted.

Expected Behavior

I'm aware that chunks are stored in a 4x4 format, so some funky behaviour is unavoidable. But the issue is that it's almost impossible to get the command to work.

Reproduction Steps

  1. Select a 2D region
  2. Enter in the command //setbiome desert

Anything Else?

No response

commented

as long as you select a 2d region (or anything less than covering a quarter-chunk boundary), you're going to get blending from the cubes above and below your selection.

commented

you're going to need to select a larger region due to the way blending and such works. not a bug.

commented

you're going to need to select a larger region due to the way blending and such works. not a bug.

InkedScreenshot (164)_LI

Here I selected a much larger region. The circles denote the few areas that where converted.

commented

Then you didn't select all the areas that it's blending from. It'll blend in a 4x4x4 cube, there's nothing we can do about that

commented

Got it working; good to know its 4x4x4.

Seems 3D biomes introduced the y-level, as working on a 2D plane worked in 1.16.

Thanks for the help :)