Sculk sensor in pasted build not activating
DoctorJohnSmith opened this issue ยท 2 comments
WorldEdit Version
7.2.11-beta-01
Platform Version
git-Paper-34 (MC: 1.19)
Confirmations
- I am using the most recent Minecraft release.
- I am using a version of WorldEdit compatible with my Minecraft version.
- I am using the latest or recommended version of my platform software.
- I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
- I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)
Bug Description
Sculk sensors pasted from a copied build or loaded from a schematic do not detect any sounds or fire off redstone unless a player directly walks on them.
Expected Behavior
pasted sculk sensors should respond to sounds like a generated or hand placed one would
Reproduction Steps
Create a build using a sculk sensor, either on its own or connected to redstone
select and copy the build
paste the build
walk near the skulk sensor open chests, blow goat horn, etc
Anything Else?
No response
probably #1619