WorldEdit

WorldEdit

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Sculk sensor in pasted build not activating

DoctorJohnSmith opened this issue ยท 2 comments

commented

WorldEdit Version

7.2.11-beta-01

Platform Version

git-Paper-34 (MC: 1.19)

Confirmations

  • I am using the most recent Minecraft release.
  • I am using a version of WorldEdit compatible with my Minecraft version.
  • I am using the latest or recommended version of my platform software.
  • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
  • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

Bug Description

Sculk sensors pasted from a copied build or loaded from a schematic do not detect any sounds or fire off redstone unless a player directly walks on them.

Expected Behavior

pasted sculk sensors should respond to sounds like a generated or hand placed one would

Reproduction Steps

Create a build using a sculk sensor, either on its own or connected to redstone
select and copy the build
paste the build
walk near the skulk sensor open chests, blow goat horn, etc

Anything Else?

No response

commented

probably #1619

commented

I have noticed this. While not ideal, breaking and replacing the sculk sensor seems to fix the issue.