WorldEdit

WorldEdit

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Worldedit not saving new wand ID's using modname:moditem Syntax

InuYasha86000 opened this issue ยท 0 comments

commented

WorldEdit Version

worldedit-forge-mc1.12.2-6.1.10-dist

Platform Version

forge-1.12.2-14.23.5.2860

Confirmations

  • I am using the most recent Minecraft release.
  • I am using a version of WorldEdit compatible with my Minecraft version.
  • I am using the latest or recommended version of my platform software.
  • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
  • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

Bug Description

worldedit .properties file will not save a wand item using the name (eg: worldedit_items:wand_axe) and reverts back to the normal axe number 271.

Expected Behavior

Changing the wand item in the .properties file from this:
wand-item=271
To this:
wand-item=worldedit_items:wand_axe

Should keep the item saved and working.

Reproduction Steps

  1. shutdown game/server.
  2. open worldedit.properties.
  3. find option wand-item=271 and change it to wand-item=worldedit_items:wand_axe.
  4. save and close .properties file.
  5. restart game/server.
  6. if you've left the file editor open (I use notepad++) it will come up and say the source file has been changed, do you want to reload it?
  7. reload the file and the wand-item=worldedit_items:wand_axe has gone back to wand-item=271.

Anything Else?

as far as I was aware, item names were useable using the mod name:mod item format past 1.8. The dedicated mod for worldedit tools would be handy for less conflicts and when running a straight forge server the item numbers are never the same as the client side for modded items.