Use-Inventory might be bugged
BoldriniLorenzo opened this issue ยท 1 comments
WorldEdit Version
7.2.12
Platform Version
[1.19.2] Fabric 0.14.10
Confirmations
- I am using the most recent Minecraft release.
- I am using a version of WorldEdit compatible with my Minecraft version.
- I am using the latest or recommended version of my platform software.
- I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
- I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)
Bug Description
The use-inventory flag doesn't work as intended.
When enabled, with cheat-mode set to true it works but it does not use items from the inventory.
When I disable cheat-mode it doesn't let me use World Edit at all unless I enable cheats in my world, use-inventory doesn't work as intended anyway.
Expected Behavior
Of course use-inventory is expected to use items from your inventory: if I do //set 1, It's expected that the stone from my inventory is going to be used.
This behavior works in Spigot but not in the Fabric version.
Reproduction Steps
- Set use-inventory to true
- In Minecraft: set the positions with the wooden axe
- In Minecraft: do //set [block]
- Expect it to place blocks that are not in your inventory.
Anything Else?
No response