WorldEdit

WorldEdit

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Use-Inventory might be bugged

BoldriniLorenzo opened this issue ยท 1 comments

commented

WorldEdit Version

7.2.12

Platform Version

[1.19.2] Fabric 0.14.10

Confirmations

  • I am using the most recent Minecraft release.
  • I am using a version of WorldEdit compatible with my Minecraft version.
  • I am using the latest or recommended version of my platform software.
  • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
  • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

Bug Description

The use-inventory flag doesn't work as intended.
When enabled, with cheat-mode set to true it works but it does not use items from the inventory.
Screenshot_1
Screenshot_2
When I disable cheat-mode it doesn't let me use World Edit at all unless I enable cheats in my world, use-inventory doesn't work as intended anyway.

Expected Behavior

Of course use-inventory is expected to use items from your inventory: if I do //set 1, It's expected that the stone from my inventory is going to be used.
This behavior works in Spigot but not in the Fabric version.

Reproduction Steps

  1. Set use-inventory to true
  2. In Minecraft: set the positions with the wooden axe
  3. In Minecraft: do //set [block]
  4. Expect it to place blocks that are not in your inventory.

Anything Else?

No response

commented

has never been supported outside of bukkit and isn't even supported there anymore