Replacing Slabs/Stairs with different Slabs/Stairs
ItzPokeblox opened this issue ยท 1 comments
WorldEdit Version
WorldEdit version (unknown) https://github.com/EngineHub/WorldEdit/
Platform Version
- Fabric-Official(7.2.11-beta-01+6200-0877589)
Confirmations
- I am using the most recent Minecraft release.
- I am using a version of WorldEdit compatible with my Minecraft version.
- I am using the latest or recommended version of my platform software.
- I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
- I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)
Bug Description
When doing something like //replacenear ~ oak_slab spruce_slab, the slabs are replaced but not completely correctly. If its a top slab then it goes to the bottom position. It's the same with stair directions and log direction but those might be a bit more dificuly to fix.
Expected Behavior
//replacenear 10 oak_slab spruce_slab
all oak slabs are perfectly replaced with spruce slabs. As if im just paining the slabs a darker color.
Reproduction Steps
Place a slab in the top half of a block
//replacenear ~ (placed_slab) (different_slab)
Anything Else?
No response
Use state applying patterns:
https://worldedit.enginehub.org/en/latest/usage/general/patterns/#type-or-state-applying-pattern