Lighting buggy when filling in the celing to a large room
ItzPokeblox opened this issue ยท 1 comments
WorldEdit Version
WorldEdit version (unknown) https://github.com/EngineHub/WorldEdit/
Platform Version
- Fabric-Official(7.2.11-beta-01+6200-0877589)
Confirmations
- I am using the most recent Minecraft release.
- I am using a version of WorldEdit compatible with my Minecraft version.
- I am using the latest or recommended version of my platform software.
- I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
- I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)
Bug Description
I have made a large room of a castle and as soon as I filled in the roof, there are random spots with sunlight and they are annoying to get rid of. I attached a picture below.
https://user-images.githubusercontent.com/121056325/208502905-ad030758-4662-4bb6-98f0-8d23fdf264b3.png
Expected Behavior
I would fill in the roof and the room would be fully dark
Reproduction Steps
- Make a big room (probably //walls)
- fill in the celing with //set (during day time)
- random light spots appear probably
Anything Else?
No response