WorldEdit

WorldEdit

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//perf off causes ghost blocks to be created on operations

zombachu opened this issue ยท 0 comments

commented

WorldEdit Version

7.3.0-beta-02+e11f161

Platform Version

git-Paper-246 (MC: 1.20.2) (Implementing API version 1.20.2-R0.1-SNAPSHOT) (Git: c1ac983)

Confirmations

  • I am using the most recent Minecraft release.
  • I am using a version of WorldEdit compatible with my Minecraft version.
  • I am using the latest or recommended version of my platform software.
  • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
  • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

Bug Description

Doing //perf off causes subsequent operations to create ghost blocks (//paste, //set, etc.)

Expected Behavior

No ghost blocks

Reproduction Steps

  1. //perf off
  2. Try another command
  3. Encounter ghost blocks (reloading the chunk shows the operation was successful in the world)

Anything Else?

After doing //perf off, clicking to enable Entity AI fixes the ghost block issue. Interestingly, going the other way and starting from //perf on -> clicking to disable Entity AI does not cause the bug.