WorldEdit

WorldEdit

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indestructable piston block

Saidas25 opened this issue ยท 3 comments

commented

WorldEdit Version

Fabric-Official(7.3.0+6678-5574ad)

Platform Version

Fabric 0.15.17, 1.20.4

Confirmations

  • I am using the most recent Minecraft release.
  • I am using a version of WorldEdit compatible with my Minecraft version.
  • I am using the latest or recommended version of my platform software.
  • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
  • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

Bug Description

Don't know if this is a bug, but:
You can make indestructable ghost blocks from pistons.
Took a while to find out why my pistons aren't working after i deleted them.
https://i.imgur.com/3rmfEe9.mp4
here is a video of it happening

Expected Behavior

when i delete the pistons and return them, they wouldn't become invisible unbreakable blocks

Reproduction Steps

  1. place a few pistons connected to a clock
  2. delete them with something like /replacenear 5 air
  3. do /undo
  4. when you do that, some of the pistons become... unbreakable air blocks???

Anything Else?

No response

commented

What you have there is the "moving_piston" block.
At the moment you replaced them the pistons were in a sort of half way step between being extended and being contracted.

You can replace moving_piston with air if you want to get rid of them.

commented

This issue has been automatically marked as stale because it has not been fully confirmed. It will be closed if no further activity occurs. Thank you for your contributions.

commented

This looks like something that could be fixed, but I'm not sure of the exact cause in code. In theory we should already be capturing all state.