When you //sel to deselect, you get kicked due to packet size "larger than I expected"
WithLithum opened this issue ยท 1 comments
WorldEdit Version
7.3.1+6763-2e55f4f
Platform Version
Fabric (loader 0.15.11, API 0.98.0+1.20.6)
Confirmations
- I am using the most recent Minecraft release.
- I am using a version of WorldEdit compatible with my Minecraft version.
- I am using the latest or recommended version of my platform software.
- I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
- I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)
Bug Description
Whenever you run //sel
to clear selection, you get kicked (even in Singleplayer) due to:
Internal Exception: io.netty.handler.codec.DecoderException: java.io.IOException: Packet play/clientbound/minecraft:custom_payload (class_2658) was larger than I expected, found 8 bytes extra whilst reading packet clientbound/minecraft:custom_payload
Expected Behavior
You should not get kicked for using //sel
.
Reproduction Steps
- Make a region selection.
- Type
//sel
. - You get kicked due to
Internal Exception: io...
Anything Else?
- I have tested with only Fabric API and WorldEdit, at the client side, in a single-player world, and this issue is still occurring.
- This may be the same issue as of #2525 but this clearly matches the description of a comment under it.
Duplicate of #2525