WorldEdit

WorldEdit

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//count command should respect block limits

DNAmaster10 opened this issue ยท 0 comments

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The Problem

Currently, the //count command does not respect block limits. This is fine for smaller counts, but executing the command over a very large region can create serious performance issues, and in some cases crash the server.

A Solution

It would be nice if the //count command respected block limits imposed on other world edits.

Alternatives

Currently, disabling access to the //count command is a workaround.

It could be possible to have a separate block limit for the //count command, but this may add extra complexity which is not needed.

Anything Else?

Complex counts in particular can be extremely taxing.

For example //count dirt has less of a performance impact than //count air,dirt,sand,water.