WorldEdit

WorldEdit

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Walls don't keep their axes blockstate when copied / flipped / pasted

xAdrini opened this issue · 1 comments

commented

WorldEdit Version

7.3.6

Platform Version

Fabric 0.16.5-1.21

Confirmations

  • I am using the most recent Minecraft release.
  • I am using a version of WorldEdit compatible with my Minecraft version.
  • I am using the latest or recommended version of my platform software.
  • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
  • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

Bug Description

If you flip and paste any kind of wall in the latest world edit version 7.3.6 for 1.21, it won't keep its modification of the 4 directions. Only the "up" and "waterlogged" block states are copied.
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My Settings: //perf - everything set to off

Expected Behavior

As in previous versions, the specific axes ´/ blockstates should be mirrored when flipping walls.
Bild_2024-10-04_234741598

Reproduction Steps

  1. Modify any axis of any type of wall using the debug stick - disable blockupdates - //perf off
  2. Select the wall with the wand
  3. copy and flip
  4. paste - now only "up" and "waterlogged" are carried along

Anything Else?

I have tested this with and without axioms blockupdate enabled and disabled. I tried to replicate the bug with stairs, fences, slabs etc, but this bug only occurs with walls.

commented

Duplicates #2575