WorldEdit

WorldEdit

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Snapshot not fully restoring world selection

HaagenDazs3010 opened this issue ยท 8 comments

commented

WorldEdit Version

7.3.10

Platform Version

1.21.4-128

Confirmations

  • I am using the most recent Minecraft release.
  • I am using a version of WorldEdit compatible with my Minecraft version.
  • I am using the latest or recommended version of my platform software.
  • I am NOT using a hybrid server, e.g. a server that combines Bukkit and Forge. Examples include Arclight, Mohist, and Cardboard.
  • I am NOT using a fork of WorldEdit, such as FastAsyncWorldEdit (FAWE) or AsyncWorldEdit (AWE)

Bug Description

Re tested this from #2706 on the newest version

please tell me where to find where it lists the 2 errors in the chatlog

I made a backup of the world and placed the sphere to see if it restores correctly

Image

this is what the chatlog says
Image

Expected Behavior

To restore the world from a backup as specified in https://worldedit.enginehub.org/en/latest/usage/snapshots/ without error

Reproduction Steps

  1. select pos 1
  2. select pos 2
  3. /snapshot list
  4. then use the correct snapshot .zip that it sees
  5. /restore

Anything Else?

No response

commented

Please reproduce without FAWE, and provide the world backup.

commented

I have problems with the snapshot command with FAWE too. Maybe it's the same problem.

@HaagenDazs3010 You find the error in the server log.

blue = Chunks that have not been undone.

commented

The restore works fine locally. (Also with FAWE.)
Typical case of: It only doesn't work on the production server. Idk.

Tested with:

  • worldedit-bukkit-7.3.10 - PaperMC 1.21.3
  • worldedit-bukkit-7.3.10-beta-01 - PaperMC 1.21.1
commented

If it's not possible to reproduce, there's not really much we can do. There's too many variables in worlds to try and make a fix off of "it doesn't work".

commented

Sure, I completely understand. If the author of the ticket has no further information, it can also be closed.

If I have more information and it also concerns WorldEdit, I will let you know.

commented

Which ZIP compression level is supported by WorldEdit? 0 to 9 ?

commented

If there was an issue with zip compression, nothing would load at all, you wouldn't selectively get missing chunks. Also please don't use this as a discussion forum. Unless you have a reproducible case, you're not adding anything here, as already stated.

commented

Can anyone with this issue try https://builds.enginehub.org/job/worldedit/26202 ? I'm not sure it fixed the problem here, but I suspect it may have.

If it doesn't fix, the errors are now logged to the latest.log as they should've been, and you should send that here.