WorldEdit

WorldEdit

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Load saved WorldGuard region in WorldEdit

keypunch opened this issue ยท 7 comments

commented

I have a saved region in WorldGuard (made with WorldEdit of course). I would like to be able to load that region as my active cuboid.

commented

This is a bloody great idea. Alternatively could we have savable regions in WorldEdit and just attach WorldGuard to the saved WorldEdit region?

commented

So basically a way of using WorldGuard areas in WorldEdit, and vice versa... sounds great to me! :)

commented

@jmkogut: While I do plan for savable regions in WorldEdit, they are likely going to be stored in a way that would make it difficult for WorldGuard to use. WorldGuard already stores regions in its own format anyway.

commented

I'm curious, why can't the WorldGuard saving method be used for WorldEdit?

commented

WorldGuard regions store a lot of extra protection related data that would have no use in WorldEdit.

commented

So I'll define a region, and save it both in WorldEdit and WorldGuard? Fine with me, as long as I can recall either!

commented

The ability for WorldEdit to load WorldGuard regions (just the coordinates), and vice versa, would be really helpful.