WorldEdit

WorldEdit

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/tracemask doesn't work

Visne opened this issue ยท 1 comments

commented

Describe the bug
/tracemask doesn't seem to do anything, using /tracemask #solid will still stop the raytracer at water, /tracemask air and /tracemask water will do the same thing.

To Reproduce

  1. /brush sphere air 3
  2. /tracemask #solid or /tracemask air or /tracemask water
  3. Click on water with ground underneath
    The water will be removed.

Expected behavior
The ground under the water is removed.

Additional context
Running Paper 118 on Minecraft 1.15.2
Running worldedit-bukkit-7.1.0.jar and AsyncWorldEdit-3.6.16.jar.

commented

duplicate of #560