WorldEdit

WorldEdit

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//regen with parameters

LadyCailinBot opened this issue ยท 10 comments

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WORLDEDIT-2245 - Reported by Ben.Woodworth

can //regen have optional parameters to increase functionality? I want to do things like regenerate a certain area with a different seed/world type.

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Comment by wizjany

bukkit doesn't provide this functionality

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Comment by kajar9

what about ignore structure generation?
Sometimes Villages appear where I would just like to see normal land generated
And ofter the villages generated look retarded.

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Comment by wizjany

again, bukkit doesn't support it

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Comment by Ben.Woodworth

how about there can be a world save that //regen uses to regenerate a world. (similar to snapshots)

I have a superflat creative world with a grid + roads that I built. I have that as a world anyone can build on. If i want to regenerate an area, it might remove the grid/roads. There can be an unedited world in my server directory that //regen can copy from to regenerate part of a world.

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Comment by wizjany

that's called snapshot restoring...

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Comment by Ben.Woodworth

i know that, but having one default world that //regen uses is easier than typing "//snap sel #" then "//restore"

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Comment by wizjany

except that's not what regen is meant to do

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Comment by leponder

I was wondering why everytime I used this it reverted to desert biome for some reason.

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Comment by Chris.Woo

close issue?

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Comment by wizjany

why? this can remain open until API is written or there is a way around it