//regen with parameters
LadyCailinBot opened this issue ยท 10 comments
WORLDEDIT-2245 - Reported by Ben.Woodworth
can //regen have optional parameters to increase functionality? I want to do things like regenerate a certain area with a different seed/world type.
Comment by kajar9
what about ignore structure generation?
Sometimes Villages appear where I would just like to see normal land generated
And ofter the villages generated look retarded.
Comment by Ben.Woodworth
how about there can be a world save that //regen uses to regenerate a world. (similar to snapshots)
I have a superflat creative world with a grid + roads that I built. I have that as a world anyone can build on. If i want to regenerate an area, it might remove the grid/roads. There can be an unedited world in my server directory that //regen can copy from to regenerate part of a world.
Comment by Ben.Woodworth
i know that, but having one default world that //regen uses is easier than typing "//snap sel #" then "//restore"
Comment by leponder
I was wondering why everytime I used this it reverted to desert biome for some reason.