WorldEdit

WorldEdit

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New command to alter the axis used by some other commands

Tenebrous opened this issue ยท 1 comments

commented

This would change the axis being used when:

  • generating cylinders (thereby solving #46)
  • generating pyramids (#47)
  • generating hemispheres (#63)
  • drawing images with draw.js (thereby solving #56)
  • rotating the clipboard

You'd have to specify which axis to use, of course.


Example 1:

  • "//axis n" - use the axis pointing north

If you then did a //rotate, it would rotate the clipboard around the axis specified.


Example 2:

For some commands (well, mainly just draw.js at the moment), you would also have to specify which way was at 0 degrees around the axis:

  • "//axis n e" - use the axis pointing north (so south is negative, north is positive) with east being where 0 degrees is.

If you used draw.js after "//axis n e", the image would have it's top to the north, it's bottom to the south, it's left to the west and it's right to the east - it'd be like you were specifying where the top-left of the image would appear.