WorldEdit

WorldEdit

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Vertical Polygon Selection

LadyCailinBot opened this issue ยท 4 comments

commented

WORLDEDIT-2842 - Reported by Ar7ific1al

I ran into a problem recently when I wanted to make a custom Nether Portal with Multiverse Portals. The problem is that the portal is a vertical structure with a non-rectangular design. A Polygon selection is allowed for Multiverse Portals, but the problem is, polygon selections must be horizontal. That is, it must be on the floor, and cannot be a vertical selection like on a wall.

I suggest adding this in as a selection type - perhaps the current poly selection could be split into //sel hpoly and //sel vpoly - hpoly would allow selection on a horizontal plane, and vpoly would allow selection on a vertical plane.

I'm sure there are many, many more applications of such a feature than creating vertical Multiverse Portals.

commented

Comment by sk89q

I wonder if it would be more worthwhile to add full 3D polygon support, although this could complicate matters.

commented

Comment by Ar7ific1al

Full 3D polygon support would be awesome, but I feel like it could potentially cause issues with 2D vertical and horizontal polygon selections. It's already a little bit of a hassle to accidentally misclick or accidentally select the wrong block with a polygon selection and not be able to undo it. This could pose a major inconvenience if I'm trying to select a 2D polygon and accidentally select a block on the opposite axis. Maybe 3 different selection modes: hpoly, vpoly, 3dpoly?

commented

Comment by Ar7ific1al

Anything happening with this? I understand it might be a problem to implement - just would like some word on whether it's being worked on or something. :)

commented

Comment by wizjany

no, don't bump issues.