WTHIT

WTHIT

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Connection lost with no explanation when connecting to a server

luaxlab opened this issue ยท 5 comments

commented

Describe the issue

Reproduce:
Set up dedicated server running wthit 4.9.1 and client with 4.10.0. Connect to dedicated server
Expected behaviour:
Client connects to server as usual and gameplay starts.
Actual behaviour:
Everything works fine until approximately "Loading terrain" stage, at which the client will drop to a "Disconnected" screen without further information. Log contains no errors whatsoever
If the client uses 4.9.1 instead, or no wthit at all, no problems occur.

How is that a problem?
Servers usually do not receive daily updates and server owners can't be forced to do so. If I have the newer version on my client installed I will be kicked out of the server without knowing WTHIT is the reason.

I have not found any text saying that this is a known problem, thats why I'm reporting this.

Log output

https://gist.github.com/luaxlab/9f58c41a055685f9e0486b441938d520

Additional context

No response

commented

I've tested the artifact you specified.
On the first try, it still shows "Disconnected", whereas on second try onwards, it shows the intended message.

commented

Try this https://github.com/badasintended/wthit/suites/6387761730/artifacts/232177921.
From my test (trying to join the old server a dozen times), it shows the mismatch message all the time now, before it just shows for the first try unless I put a breakpoint on the server.

commented

Hmm, it's supposed to show this message but I guess the version packet wasn't being sent reliably.
javaw_3RWXE7ZFaO

commented

That stinks. The proper fix would be to wait for the client to send a version packet to the server before sending config packets, but that requires changes to the server side.

commented

Hm, tried it and I can't reproduce the empty Disconnected screen anymore... I'll release the commit as-is and pin this issue and see if other people experienced this.