
22w15a WUNDERKISTE
MUHAKLorTheDorfTrottel4Github opened this issue ยท 3 comments
fabric-loader-0.13.3-22w15a
fabric-api-0.51.0+1.19.jar
wunderreich-1.0.0-15a.jar
WUNDERKISTE:
-does not update, if player is not near ( not even in Spawn chunk )
place a vanilla furnace in spawn chunk, burn something, result with hopper to wunderkiste
teleport away, place second wunderkiste ,open
-have 1 sec delay to open
place wunderkiste and enderchest, open both
- don't update GUI when open
content updated, just visual no update, update, seems to update gui only on open.event
I would like the WUNDERKISTE, like an enhanced enderchest ( which ignores hoppers etc.)
regards
daniel
Sorry for taking so long. But (if I understand correctly) I think this may be related to vanilla behaviour.
- Furnaces do not work when no player is near - even in a spawn chunk.
- When the Wunderkiste is opened, all Wunderkisten in the world will emit redstone power, which will lock connected hoppers
But please correct me if I am wrong or if i missunderstood the report :)
you wrote:
When the Wunderkiste is opened, all Wunderkisten in the world will emit redstone power, which will lock connected hoppers
? (1) Do they emit redstone in NOT ACTIVE CHUNKS (to use as chunkloader)
? (2) do they emit on all 6 sides ( to use as "wireless redstone")
regard
(1) Version 1.0.7 makes the Wunderkiste a proper cross-dimensional chunk loader. The loaded chunks will tick blocks but do not spawn entities (or keep the alive). By default the chunk where the Wunderkiste was placed is loaded.
You can use the gamerule \wunderkisteChunkLoaderRadius <radius>
to define chunk radius (0=disabled, 1=default)
(2) Yes, they emit on all 6 sides