Wynntils

Wynntils

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Guild Attack Timer Overlay does not support multiple timers on the same territory

Essentuan opened this issue ยท 4 comments

commented

This is an edge case (territories can be requeued after 10 minutes) but its common enough to be a significant issue.

javaw_2024-07-06_00-15-00.mp4
commented

Also another related enough issue is because each timer does not store its defense individually someone could always just say 'Llevigar Entrance defense is Very High' in guild chat and it would show the wrong defense.

commented

Also another related enough issue is because each timer does not store its defense individually someone could always just say 'Llevigar Entrance defense is Very High' in guild chat and it would show the wrong defense.

I mean, what can you even do about this? You don't know who attacked the territory, anyone could send a message.

commented

The original issue is fully valid though. Kind of weird, but I understand the decision behind it.

commented

Also another related enough issue is because each timer does not store its defense individually someone could always just say 'Llevigar Entrance defense is Very High' in guild chat and it would show the wrong defense.

I mean, what can you even do about this? You don't know who attacked the territory, anyone could send a message.

Well its really abusable right now because the defense for a timer can be changed after the territory has been queued, once thats fixed however it also makes it significantly less abusable. (which is why I just mentioned it because its another thing that would be fixed, mostly)