Fabric: support for multiple simulatenous graves
alexweber opened this issue ยท 3 comments
Hi there, not sure if there's a config for this I'm missing but if you die trying to retrieve your grave, a new grave is generated as expected but breaks the old grave.
Steps to replicate:
- In creative mode give yourself some gear and inventory items
- Spawn a few creepers and switch to Survival and let them kill you
- Switch back to creative upon respawn, give yourself some more items and repeat the entire process - preferrably close to the first grave that spawned
- Now there's 2 graves as expected but only the second one works, the first one doesn't do anything anymore
Thanks!
Any updates? I'm sorry for the long response time, but I was not able to reproduce the issue myself
This is not intended, and likely a bug. I would recommend checking what your "maxBackupsPerPerson" config is set to. If this is 1, it would explain at least half the issue (only half as that should delete the old grave too).
Does this happen with only YiGD and its dependencies? Or can you find some mod in particular that causes the issue?
I'm assuming you're playing on 1.20(.1) using the latest version of YiGD, but answering these other questions would help, as I might not have time for testing for a few days myself
Thanks for the reply! I'm playing on 1.20.1 with Travelers Backpack, Trinkets and Elytra Trinked - which was the combo I'd been specifically testing because most other grave mods don't play well with them...
maxBackupsPerPerson
is set to 50.
I'll try and replicate on a cleaner instance and also check that config and post back in a bit..