
Origin "keep_inventory" item not kept on death
Anonymun opened this issue ยท 5 comments
I did a look around first and saw that there was one other thread about this a long time ago, but it seems the issue requester didn't get back about it working or not before the thread was closed with some kind of fix.
MC Version: 1.20.1
YIGD Version: 2.0.10
I'm using an origin in a datapack that has one item meant to be kept on death. It has NBT data. It works without YIGD, tested using the /kill feature. With this gravestone mod however, the item is tossed into a grave and I have to go grab it. I don't understand what the issue could be since there's origin compatibility, but messing with origin items being kept instead of being put into the grave didn't do anything. If needed I can provide the txt file for the power so it can be checked out.
There should be compat in place for entire inventories that should or shouldn't be kept on death, but I didn't know there was rulings about specific items to be kept on death for some powers. I'd be happy to take a look at this origin power and see what I can do to fix this too.
Here's the txt file :>
crafters_thorn.json
There should be compat in place for entire inventories that should or shouldn't be kept on death, but I didn't know there was rulings about specific items to be kept on death for some powers. I'd be happy to take a look at this origin power and see what I can do to fix this too.
Thank you! I've managed to get it working in my development environment, and it will be included in the next update (should be just a few days away, since I still have other things to fix and implement before I release it)
Thank you! I've managed to get it working in my development environment, and it will be included in the next update (should be just a few days away, since I still have other things to fix and implement before I release it)
Thank you so much for the fix! :D I wish you luck with other issues!